this post was submitted on 26 Jun 2024
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Steaminput is a massive deal, it supports gyro, remapping, profiles, and extensive customization. XInput can't compare and the epic games store relies on developers for everything. That's the reason why I will always pick a Steam Controller over an Xbox controller.
Now if they would only release a Steam Controller 2...
I wish, the first one still stands as the best controller imo but it still has so much that can be improved (USB C, dual thumbsticks and trackpads, two back paddles, improved haptics, better gyro, better ergonomics, etc).
I want them to launch a Deck v2, Controller v2, and a new take on the Steam Machine simultaneously with a goal of knocking Xbox out of the market and replacing them as the third console. A new Steam Machine right now would play all of Xbox's exclusives on day one and some of Sony's.
I bet my right testicle that the very reason Sony and others have started bringing console ports to steam, is that steam has promised not to compete in the same space. Or something like that. Otherwise removing all those from steam is just something that’ll probably happen if they do enter the market again.
Then again, Steam Deck is a little bit in that direction. So perhaps not.
I think Sony wants out of the physical console market. They just don't know how to do it. The consoles are sold at a loss, but the games sales are massive returns on investments.
If they can double their sales by releasing on steam at the cost of 30% per sale, they still come out ahead, and can save all the R&D cost on developing a physical console, plus the loss from each individual console sale.
XInput is X11 API and SteamInput can be used through SDL or directly.
Xinput is the Xbox/Windows game input API
https://www.x.org/releases/current/doc/xorg-server/Xinput.html
I guessed about Xbox, but this is real too
I meant Microsoft's Xbox input method, absolutely nothing against x.org