this post was submitted on 02 Jul 2024
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Patient Gamers

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I watched a YouTube video about this topic today and thought it was the perfect idea for a post here. It’s pretty straightforward, it’s games you played in the past that you’re still stuck thinking about, or games that taught you a lesson that you’ve held on to.

I’m going to start. For me, the two games that perfectly exemplify the idea of a game that sticks with you are Sekiro and BioShock. I have a feeling Dark Souls will be a popular choice but I think Sekiro did it more for me personally.

Starting with Sekiro, I honestly think it’s the closest to perfect I’ve ever seen in a video game, at least for a first playthrough. It’s fun, challenging, rewarding, thoughtfully made, beautiful to look at, it’s got great voice acting, memorable characters, and I honestly can only think of two mini bosses that bring the whole game very slightly down. Every other aspect is a 10/10 from me. Not to mention the combat is the best combat of any game I’ve ever played. Personally, this game is the purist example of a game that forces you to get good at it, and does the best job at teaching perseverance. In the rest of the Souls games, you can upgrade your weapon, get a new weapon, use buffs, summon NPCs or another player to help, if you’re getting stuck. With Sekiro on the other hand, you need to get good. Above any other game, this one showed me just how well hard work can pay off. I feel about this game the same way video essayists feel about Dark Souls. If you know, you know.

Moving on to BioShock, this one really taught me the value of a good story, and showed me that video games truly are art. It helped that the game itself is a ton of fun to play, but on top of that the writing is just phenomenal. I’m assuming most people on here have played this one so I won’t get too into it, and in case you haven’t, most of what I’d be gushing about would spoil the whole game anyway, so I’m just leaving it short, but yeah. This game is the finest example of video games being an art form.

What about you guys? What has stuck with you the hardest? I’ve got more games I could talk about but I’d love to see discussion from you.

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[–] ValenThyme@reddthat.com 4 points 4 months ago* (last edited 4 months ago) (1 children)

I'll tell you this and I would love to know if anyone agrees; Starfield's entire ship combat mode is stunningly similar to the Wing Commander series. I'd bet the farm some lead devs or PMs were fans of WC.

Granted you are always going to be limited within a genre however to me;

  • the views feel the same
  • ship handling is very very similar
  • the way you transfer power between systems is identical in practice and visual design
  • weapons are similar in function and feel
  • enemy ships come at you in similar counts and formations

you can't control individual shield direction and you can't ram enemies and do damage but otherwise every time space combat starts i expect a little PIP cat to start talking shit.

[–] cod@lemmy.world 4 points 4 months ago* (last edited 4 months ago)

I actually had a really fun time with Starfield. It didn’t blow me away and suck me in for 1000+ hours but the 60-70 hours I spent on my first playthrough was a blast and I got immersed and really felt connected to the characters. Not to mention the ship building which I got from pretty obsessed with for a couple weeks