this post was submitted on 08 Jul 2024
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Gaming

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Interesting thoughts about how to define success for video games in today's market, particularly for those using early access. Lots of respect for Hooded Horse's CEO, Tim Bender, he says all the right things and seems genuine.

He describes van Lierop’s post as “exactly the kind of distorted endless growth/burden of expectations/line must go up perspective that causes so much trouble in the games industry”. He’s also unconcerned by Manor Lords falling behind its initial vast popularity, poking fun at “the apparently dark reality that some people, after enjoying their purchase of a premium, single-player title, might decide to go on and play another game (The horror! The horror!).”

Headline is a little melodramatic though.

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[–] scrubbles@poptalk.scrubbles.tech 59 points 4 months ago (5 children)

That's honestly refreshing. Gaming companies think that people have to play their game constantly, and that's such a weird take. Who watches the same movie every day without watching something else in between?

I remember halo Infinite thought they were going to be the next game to do that, like destiny. No, it's okay to put down a game and walk away. I don't care about how many season passes you have or other garbage to try and get me addicted. I'll play it sometimes, other times I won't.

[–] snooggums@midwest.social 20 points 4 months ago (3 children)

Who watches the same movie every day without watching something else in between?

Game distributers set their expectations on the most successful games, so they want to beat World of Warcraft and PUBG on player counts.

[–] Kichae@lemmy.ca 2 points 4 months ago

No, what they want is to be able to coax more money out of their sales numbers. Retention is correlated with future purchases, both of paid DLC (if the game has it) and of future studio titles.

And it'a an easy metric to point to when talking to a publisher and negotiating funding.

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