this post was submitted on 22 Jul 2024
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[–] GammaGames@beehaw.org 21 points 1 year ago* (last edited 1 year ago) (2 children)

Good for him, he has the luxury of selling a bazillion copies! Most (indie) devs still need to keep the lights on 😔

[–] DarkSirrush@lemmy.ca 12 points 1 year ago (1 children)

Most companies charging for dlcs are AAA devs, not indie. I assure you they can afford to keep the lights on.

[–] GammaGames@beehaw.org 5 points 1 year ago (1 children)

Wasn’t talking about AAA, plenty of indies sell dlc

[–] Zedstrian@lemmy.dbzer0.com 4 points 1 year ago (1 children)

The worst culprits though are the EAs and Paradoxes of the world that sell dozens of DLCs for games that cumulatively cost far more than the base game itself.

[–] GammaGames@beehaw.org 3 points 1 year ago* (last edited 1 year ago) (1 children)

That practice doesn’t invalidate the need of extra revenue streams for smaller studios

Edit: updated original comment to make context clear

[–] off_brand_@beehaw.org 3 points 1 year ago (1 children)
[–] GammaGames@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

Edited my comment to make it clear that I was talking about indies, I can provide some more context later if it’s still not obvious why

[–] apotheotic@beehaw.org 4 points 1 year ago (1 children)

I feel like this is him saying exactly that - he's acknowledging the outrageous success he's had and saying he won't (need to) charge for dlc ever

[–] GammaGames@beehaw.org 3 points 1 year ago

Probably true, it’s so funny that he has to promise his fans that he won’t charge for any bonus content even though he’s totally earned it 😆