this post was submitted on 09 Aug 2024
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The reception to the Borderlands movie has me almost nostalgic, reminiscing about the days when videogame tie-ins were reliably terrible rather than half-decent. The short version is that people hate it: the longer version is that they really, really hate it. Words such as "lifeless", "obnoxious" and "baffling" hover around it, and the only good news is that a single positive review has lifted the film's Rotten Tomatoes score from 0% to 3%.

So it's a bit of a mess. But things have now gone from bad to worse, as it turns out the film has even failed to credit key production staff behind one of Borderlands' main characters. Robbie Reid, who goes by the helpful handle "Robbie Reid the Rigger", says he worked on rigging the movie's Claptrap model for five months straight, the process which essentially gives a CG model a skeleton that animators can then manipulate. It is obviously a crucial job and, when it comes to Claptrap, we're talking about arguably Borderlands' most recognisable figure.

"This time 3 years ago I was rigging the CG asset of Claptrap for the Borderlands movie," said Reid on X. "I worked on him for 5 consecutive months. Neither I, nor the artist who modelled him (Who I worked with the entire time), got a credit for the film."

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[–] watson387@sopuli.xyz 101 points 3 months ago (12 children)

The first Borderlands is one of my favorite games of all time. I was kind of excited when I first heard there was going to be a movie since a lot of the recent video game adaptations have been good. As soon as I saw Kevin Hart was in it I knew it was going to be a disaster.

[–] can@sh.itjust.works 6 points 3 months ago (2 children)
[–] kbin_space_program@kbin.run 10 points 3 months ago (1 children)

What the fuck lol.

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