this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] UndercoverUlrikHD@programming.dev 8 points 4 months ago (2 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up

Which one did that?

[–] rekorse@lemmy.world 11 points 4 months ago* (last edited 4 months ago) (3 children)

I believe the very first one had skill points that unlocked an extended ending and game art.

[–] Okami_No_Rei@lemmy.world 5 points 4 months ago

This. They were indeed called Skill Points, and Insomniac loved to tie cheats and bonus material to completing them. I played the shit out of Spyro and Ratchet and Clank back in the day.

[–] VindictiveJudge@lemmy.world 1 points 4 months ago

Actually introduced in Ripto's Rage. The Reignited version backported them to the first game, though.

[–] ICastFist@programming.dev 0 points 4 months ago

Not the first one on the PSX, that's for sure. Also, getting some extra stuff for 100% a game wasn't new by the time of Spyro, both Donkey Kong Country and Crash Bandicoot already did that

[–] SplashJackson@lemmy.ca 6 points 4 months ago (1 children)

Mortal Kombat for the Genesis did that though. Every once and a while on good hit, little dude would pop into the corner and call out, "Toasty!!"

Really makes you feel like you achieved something great

[–] UndercoverUlrikHD@programming.dev 4 points 4 months ago (1 children)

Just a heads up that I think you replied to the wrong comment in the chain

[–] SplashJackson@lemmy.ca 1 points 4 months ago

Some like heads up but I far prefer butts up