this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] Sterile_Technique@lemmy.world 16 points 3 months ago* (last edited 3 months ago) (15 children)

Iirc (edit - apparently incorrect) Halo was the first to use left joystick as forward/backward and left/right strafe; and right joystick as look up/down and pivot left/right.

I even recall articles counting it as a point against the game due to its 'awkward controls' ...but apparently after a tiny learning curve, the entire community/industry got on board.

[–] acosmichippo@lemmy.world 8 points 3 months ago* (last edited 3 months ago) (12 children)

I thought goldeneye had that basic controls concept a few years before. and Turok was pretty close before that.

edit: ah forgot n64 only had one joystick. but basically the same with the left d-pad and middle joystick.

[–] ampersandrew@lemmy.world 2 points 3 months ago (1 children)

If not GoldenEye, then I believe Perfect Dark would let you plug in two controllers for a dual analog control scheme.

[–] LordTrychon@startrek.website 2 points 3 months ago

Goldeneye did allow this. Crazy. Hard to use other buttons though.

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