this post was submitted on 26 Aug 2024
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[–] Red_October@lemmy.world 17 points 2 months ago (17 children)

I'm surprised to see generally positive reviews given just how entirely Mid the previews all looked.

[–] exu@feditown.com 15 points 2 months ago (2 children)

Apparently for lots oft publications (and people in general) it's impossible to rate anything below 7

[–] g0nz0li0@lemmy.world 12 points 2 months ago

7 for effort.

8 if it's executed well.

9 and up if it's actually a creative and fun game with good mechanics, no MTX, etc.

It just makes the rating system pointless.

[–] ryathal@sh.itjust.works 7 points 2 months ago (1 children)

Anything less than a 7 gets you blacklisted from publishers.

[–] RightHandOfIkaros@lemmy.world 1 points 2 months ago

This right here is why critic scores are almost always higher than audience scores. Becauee the audience doesn't care about being blacklisted because they honestly scored a product.

Companies have a financial incentive to get high scores. Review outlets have a fincancial incentive to get review copies for free. Put two and two together and it really isn't hard to see why the critics give whack scores.

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