this post was submitted on 10 Sep 2024
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It's not like physical media makes any difference anyway these days.
Actual disk often gets just a glorified installer, and even if it includes the entire game you're likely to have to activate it online anyway.
The "own your games" ship has sailed long ago, unless you only buy no-DRM and your own backups.
This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.
I mean, I can actually own a bunch of stuff as long as it doesn't have some sort of proprietary DRM bullshit attached to it.
The problem isn't that there's no way to obtain media in a non-bullshit way. The problem is that distributors don't want to provide media in a non-bullshit way.
Sure, you can still own digital media, but you can't sell or trade it like you can with a physical copy.
Meh. If life weren't so focused on material gains and losses, I wouldn't need to.
It would also mean potential losses for the distributors, as people are (supposedly) less likely to buy directly for them.
So, again, the problem isn't the media, it's the distributors.