this post was submitted on 17 Sep 2024
117 points (91.5% liked)

Games

31803 readers
1247 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ampersandrew@lemmy.world 2 points 1 day ago (1 children)

They're typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they'll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.

[–] ouch@lemmy.world 2 points 21 hours ago (1 children)

I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.

[–] ampersandrew@lemmy.world 1 points 21 hours ago

It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don't imagine it got any better for using compression now that we're on SSDs.