this post was submitted on 03 Sep 2024
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Sony failing to get another live service game off the ground really highlights a few things.
How hard it is to launch something in this space. Not only has the market moved away, it was also saturated long before they dropped Condord.
Companies (still) fail to understand that a bad launch isn't exactly death. There are several ways they could of tried to salvage this instead of just Zaslav'ing it for a tax write off 2 weeks in. We've seen plenty of examples in the past 10 years of games that were able to turn themselves around and find success. No reason a company like Sony couldn't align resources to make it happen here.
This should of been on PS+ Day One... I get not putting your shorttail, singleplayer, prestige titles up there at launch. I also get not wanting to go completely F2P, a microtransaction enabled MP game though? Why the hell wouldn't you want the biggest audience possible out the gate? Halo Infinite was a shit show at launch but it was free and has maintained a pretty damn solid user base for years because of it. Hell, I've even picked up a few season passes and cosmetics despite never playing a Halo MP game in the past (outside of lan'ing up for Halo 1 waaaaay back).
Lots more thoughts, but the schadenfreude is just too much right now to avoid jumping on a still warm corpse.