this post was submitted on 24 Sep 2024
322 points (95.7% liked)
Greentext
4397 readers
1243 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm a fan of the yellow paint or otherwise highlighting of things I can do things to/with over having everything look the same and being required to click everywhere, all the time in order to know what I can, and cannot, interact with.
Playing the original Hitman vs the newest Hitman is such a drastic change not just because of the graphics, but because of little design elements like that. Makes it way easier to plan what you're gonna do when you know for sure what you can work with.
It also means you're less likely to miss something in a place you've been in and having to come back.
Anyone against highlighting interactables and enemies wasn’t around for games in the 80s-90s. Fucking, why were interactable items and fixtures so common and so goddamn bland?
What's wrong with the sparkly effect from e.g. Resident Evil 4? The yellow paint is already immersion breaking.
I’m a fan of outlines, myself. There’s no such thing as a correct answer here. Yellow paint, sparklies, circling white lines, glowing, pulsing, rainbow stickers, whatever. As long as it isn’t as odd as god of war where runes emphasize all wilderness climbing walls, my suspension of disbelief is unfazed. Took me a while to figure out that you can climb them. I just thought they were decorative for like 5 confusing minutes.
I just think the yellow paint is so overdone, it kinda pulls me more out of the experience than other "unrealistic" shimmers. It's a bit like the uncanny valley effect.