this post was submitted on 24 Sep 2024
322 points (95.7% liked)

Greentext

4397 readers
1829 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Gullible@sh.itjust.works 51 points 1 month ago (11 children)

Anyone against highlighting interactables and enemies wasn’t around for games in the 80s-90s. Fucking, why were interactable items and fixtures so common and so goddamn bland?

[–] Prunebutt@slrpnk.net 5 points 1 month ago (2 children)

What's wrong with the sparkly effect from e.g. Resident Evil 4? The yellow paint is already immersion breaking.

[–] Gullible@sh.itjust.works 4 points 1 month ago (1 children)

I’m a fan of outlines, myself. There’s no such thing as a correct answer here. Yellow paint, sparklies, circling white lines, glowing, pulsing, rainbow stickers, whatever. As long as it isn’t as odd as god of war where runes emphasize all wilderness climbing walls, my suspension of disbelief is unfazed. Took me a while to figure out that you can climb them. I just thought they were decorative for like 5 confusing minutes.

[–] Prunebutt@slrpnk.net 3 points 1 month ago

I just think the yellow paint is so overdone, it kinda pulls me more out of the experience than other "unrealistic" shimmers. It's a bit like the uncanny valley effect.

load more comments (8 replies)