this post was submitted on 24 Sep 2024
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[–] yogurtwrong@lemmy.world 14 points 3 weeks ago (2 children)

There are actually very good executions of "yellow paint" guiding

Stray is a good example

[–] RIPandTERROR@sh.itjust.works 2 points 3 weeks ago (1 children)
[–] Klear@sh.itjust.works 2 points 3 weeks ago (1 children)

Human Revolution? It's nothing but yellow.

[–] TonyTonyChopper@mander.xyz 3 points 3 weeks ago* (last edited 3 weeks ago)
[–] todd_bonzalez@lemm.ee 1 points 3 weeks ago (1 children)

Love Stray, but it might not be the best example. It's not exactly subtle...

Though, you do learn that lots of the hints are actually a robot character named Momo deliberately leading you to Dead City. It's a great game, but it would be way harder if the environment didn't light up your path.

[–] yogurtwrong@lemmy.world 1 points 3 weeks ago

Yeah not exactly subtle but you'd be suprised how much I had to point them out for my 13 yo brother to see them. New players just don't understand how story mode works I guess. He loved the game though