this post was submitted on 27 Sep 2024
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[–] Road_Warrior_10@lemmy.world 39 points 1 month ago (10 children)

Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

[–] SirDerpy@lemmy.world 33 points 1 month ago (7 children)

I want to note that you'd need about $143 in gross sales to meet the threshold of $100 in net profit.

On the surface that sounds like a lot. But, they're providing a service without any guarantee of any income. Epic can only compete because they've few users and are willing to operate at a near loss in attempt to garner market share.

This will be a difficult one for others to understand as a "good deal". Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

[–] Serinus@lemmy.world 1 points 1 month ago (2 children)

Epic can only compete because they've few users and are willing to operate at a near loss

Bullshit. Epic's loses are in paying for exclusives and giving away games while ruining their PR.

Steam could operate at 15% if they wanted to. But... why would they do that?

[–] SirDerpy@lemmy.world 0 points 1 month ago (1 children)

Neither is publicly traded. Neither of us know the numbers.

Does Steam make money on hosting indie games?

How does one research such a question?

I don't need answers. I had them before I made my second post above.

Good luck to you.

[–] Serinus@lemmy.world 0 points 1 month ago

https://sell.amazon.com/pricing#referral-fees

I guess, according to you, it costs more to host files than it does to ship you a physical USB.

Maybe all these apps stores need to look into physical delivery in order to bring their costs down.

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