this post was submitted on 27 Sep 2024
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[โ€“] sp3tr4l@lemmy.zip 94 points 1 month ago* (last edited 1 month ago) (27 children)

A while back I was discussing Ross Scott's 'Stop Killing Games' proposal in the EU, in some other lemmy thread.

If passed, that law would make it so you cannot make and sell a game that becomes unplayable after a person buys the game, or you have to refund the purchase of the game itself as well as all ingame purchases.

If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.

If it uses some kind of DRM that no longer works, it has to be stripped of this, or properly refunded.

Someone popped in and said 'well I think they should just make it more obvious that you're not buying a game, you're buying a temporary license.'

To which I said something like 'But all that does is highlight the problem without actually changing the situation.'

So, here we are with the American version of consumer protection: We're not actually doing any kind of regulation that would actually prevent the problem, we're just requiring some wordplay and allowing the problem to exist and proliferate.

All this does is make it so you can't say 'Buy' or 'Purchase' and probably have a red box somewhere that says something like 'You are acquiring a TEMPORARY license that may be revoked at any time for any reason.'

US gets a new content warning. EU is working toward actually stopping the bullshit.

EDIT: A few days after I posted this, Ross put out a video with more or less the same angle as I presented, that this solves nothing, changes nothing, and arguably actually makes it technically worse as this functionally acts as the government officially endorsing the status quo: You have no legal standing to contest your evaporating game, as it followed the rules and put a warning or changed some wording.

https://m.youtube.com/watch?v=T-9aXEbGNeo

[โ€“] PenguinTD@lemmy.ca 1 points 1 month ago

If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.

I replied to one of it a while ago and basically, this part is impossible since developer also "license" 3rd party backend/plugins/software solutions to make their server working. The developer do not have the right to release licensed code/api etc.

meaning, say if a backend have the free learning version of license, the developer are bound to the commercial license, which dictates if they can release code that involve 3rd party code/api.

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