PenguinTD

joined 2 years ago
[–] PenguinTD@lemmy.ca -4 points 2 months ago (4 children)

This is exactly the mentality that caused WW1 and WW2 AND the upcoming (or ongoing) WW3. You probably did not aware how many IP theft happened to Canadian local firms and institutions.

[–] PenguinTD@lemmy.ca 3 points 2 months ago (17 children)

It's a serious security hole cause the software can be updated through network, the version gets audit and all the follow up update can be good, but the moment it needs to go rogue you just need 1 malicious update to have serious and wide spread harm/attack on a button.

IMO for any vehicles to allow over the network update is beyond stupid. (yes, that includes Tesla.)

[–] PenguinTD@lemmy.ca 0 points 3 months ago (1 children)

I am saying it's irrelevant how we feel about it, how we think they should adjust, etc. They adjust by sheer numbers only, look at PS Plus pricing and tiers. I cancelled my sub and haven't care about it, many people that are vocal also did. But yet their number is good enough so they stick with that increase.

[–] PenguinTD@lemmy.ca 1 points 3 months ago (3 children)

They have like team of people specialized in pricing a game, so whatever we feel is too high, too low, too fast or too slow is irrelevant. All we players can do is wait until the price feels right for you or when the update/support for pc features is justified. (say, I only buy with proper ultrawide support and unlocked fps. )

[–] PenguinTD@lemmy.ca 1 points 3 months ago (5 children)

They have the numbers, if they don't have good enough sales, Sony wouldn't speed up those ports and their release schedule.

[–] PenguinTD@lemmy.ca 1 points 4 months ago

Pretty much the system ram : vram ratio should be about 2x to have some wiggle room(both for OS and other things running in background). most of previous gen GPU have 6~8G vram thus 16G is kinda standard. But now with GPU heading toward 12~16G as standard(for non-flagship), 32G would be better so game can hold more things in system ram before they stream upload to GPU.

[–] PenguinTD@lemmy.ca 4 points 5 months ago

there is a reason humble bundle's pay what you want model worked, lol. I bet if humble bundle allows company to get data back for pricing analysis, it would greatly help the indies.

[–] PenguinTD@lemmy.ca 3 points 6 months ago

Found the comment who know what's going on plus the gold points redeem below. We know the cart is unique thus I don't buy used game on grey market for switch.(facebook/craigslist) Too risky.

[–] PenguinTD@lemmy.ca 4 points 6 months ago

it slow but people that likes to do archive should have their own mirror of things.

[–] PenguinTD@lemmy.ca 2 points 6 months ago (1 children)

long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL's netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it's very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.

The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn't mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.

5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.

I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.

[–] PenguinTD@lemmy.ca 3 points 6 months ago

yeah the director's cut seems to make the progression much smoother. I am just like maybe 1/3 into it, maxed out connections so far each for new stations I get to. (5 stars on my leg so far.)

I do understand the need for those forced encounters, now I got gears to handle I need to remember to turn off the slow mo when encounter them. XD

[–] PenguinTD@lemmy.ca 2 points 6 months ago

thanks for taking the time explain the details. I guess when working against gov level tracking you need Tor/VPN/etc to stay safe.

 

Not affiliate link, I happen to check and found it's at this price since last November. I order one and it won't be delivered until Feb 4th.

https://www.amazon.ca/MSI-MEG-342C-QD-OLED/dp/B0C15JDWF4

If anyone has this let me know what things I might need to prepare(other than the size of the monitor, it's huge but I can fit it on my desk after measure the HxDxW. )

If there is any bad experience with it also let me know as I can always cancel it before it's shipped. It seems really highly reviewed monitor where the size is small enough to fit on my desk and is not like 2000+.

 

I bought a controller after reading some reviews and just offer my opinion here, only after about an hour or 2 playing HiFi Rush, since the game does not support wired DualSense. And following is compare it to DualSense.

  1. The controller feels really light compare to DualSense, it's not a bad thing but if you are using more sturdy cable instead of those soft cable you might feel the cable drag more.
  2. the textile feels okay, not as good as DualSense one but it rough enough and won't slip around. You can feel the dot pattern that helps the controller stay fixed with that extra friction. I am no engineer in this area but if DualSense feel slippery, this will definitely feel better if not too rough. My honest opinion is that maybe it will feel better after use more time with our hand grease etc.
  3. The stick cap have good grip BUT your skin bits will get trapped on it. From the look of it after I test the polling rate and play some of my palm skin are stuck on the left stick cap and it looks really hard to clean off because of the pattern it used. Might need to buy stick cap rubber just to make it easier to clean.
  4. the face buttons are mechanical, as my first controller that has this feature I have to say it does require sometime to get use to compare to majority that use membrane buttons. Your muscle memory will play tricks to you as how far/hard you need to press and would mess up timing for games like HiFi Rush. So even though it's more precise and less prone to sticky button like membrane ones, you do have to test it out to see if it's what you can work with. If you play between PS5 games and the PC games using different type of buttons it might be a bit problematic. But they are really responsive microswitch and doesn't really need much force to push.
  5. trigger is really light, since it's also haul effect, the tension is probably similar to DualSense without the game default status, but since PC game probably don't have standard to utilize those trigger resistance thing, I probably need to find the app to config how heavy the trigger should feel if they offer that option.(as this controller seems to provide trigger vibration, which means it should be able to adjust the trigger resistance. )
  6. It does come with 2 back button you can map to any of the existing buttons. I didn't enable them yet and might use them in the future.
  7. There are no windows app to do the settings. There are short cut keys to allow you to switch between different modes or bind buttons but more detailed settings does require the phone app.
  8. The controller come with latest firmware already. No 1000hz polling rate yet. It's pretty consistent and close to 500Hz when I use the gamepadla test.
  9. The LED on the controller home button is really bright, if you like to play in the dark it's gonna be a bit distracting. I will probably use a sticker to reduce it's intensity. You do need the led to show you what status it's in when your try to pairing and use with phone app or other device, like switch, so removing the led is not a good idea. But I am going to use this controller mostly wired so I guess I can tape it.

Things to look out for?

  • how long it actually last as the sensor don't drift doesn't mean the springs etc won't degrade.
  • as mentioned in many reviews, the dpads are not as good. if you play fighting game with a pad this is not for you.(very easy to miss diagonal) I don't play fighting games on a gamepad so I am fine with it.
  • connector quality, this is also something that could get worse over time, and won't know it until it starts to break. But from initial use, it does hold the USB C quite firm and well.
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