this post was submitted on 28 Sep 2024
57 points (81.3% liked)

Games

32176 readers
1494 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Who the hell finds it fun to either waste time trying to lure them into a trap or chase them down? And it's so much worse against ai because they don't need to micro manage the way humans have to so it seems whenever I use them they get wrecked under the first half assed volly from any unit. This applies to literally any game. Who has fun with this shit?

you are viewing a single comment's thread
view the rest of the comments
[–] Tattorack@lemmy.world 3 points 2 weeks ago (1 children)

Yeah, in Age of Empires II they're more expensive than Skirmishers, who are archer-countering units. They're also more expensive than regular archers, and that's not going into the research that a good cavalry archer needs, as they're also subject to some of the most expensive research options.

In Bannerlord you can get good horse archers only be recruiting young nobles. Then you have to spend time on levelling them up, because at the lower tiers they're just not that good, and you risk a number of the dying before they reach a high enough level.

So between the two games I play that prominently feature horse archers, I'd say they're managed pretty well, with the increased costs, slower training times, player skill, or levelling requirements.

[–] lennivelkant@discuss.tchncs.de 1 points 2 weeks ago (1 children)

Skirmishers as in "Light Cavalry", designed to catch closing archery and ride them down? I'm not big on RTS (I suck at multitasking), but I'm always fascinated by gamified implementations of historical dynamics.

I don't suppose they also support "recruit auxiliary specialists" as option?

[–] Tattorack@lemmy.world 2 points 2 weeks ago

Age of Empires II is honestly a somewhat strange combination of historical and not. Take, for example, the upgrade lines for certain units:

Militia -> Man-At-Arms -> Longswordsman -> Two-Handed Swordsman -> Champion.

So the skirmisher is a spear-throwing foot soldier with a shield. Historically a foot soldier would have a shield, a few throwing spears, and then a melee weapon. But in Age of Empires II the spear throwing and the melee are divided into two separate units.

Age of Empires II does have a light cavelry line, though, and they're pretty quick. But only civs historically known for their good cavelry have bonuses towards them that make the viable (i.e. There are various steppe-civs in AoEII, as well as Mongols and Huns, and I'm sure Turks and Saracens have some benefit to light cav as well).

In this regard Age of Empires IV is more historically accurate, as that game can have completely unsymmetrical civs, whereas Age of Empires II has far more symmetrical gameplay.