this post was submitted on 30 Sep 2024
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[–] SweetCitrusBuzz@beehaw.org 5 points 1 month ago (5 children)

Ioo they really shouldn't, no idea what was 'wrong' with just using github, gitlab, forgejo etc, but those are the places that development should be done, not on messengers or social media.

[–] seliaste@lemmy.blahaj.zone 1 points 1 month ago* (last edited 1 month ago) (4 children)

We're talking gamedev to player communication, not dev to dev

[–] SweetCitrusBuzz@beehaw.org 2 points 1 month ago* (last edited 1 month ago) (3 children)

Yes, we were also talking about that.

We think it shouldn't be on a closed platform that isn't indexable.

I don't want to join a messenger or social network to have a question answered. I strongly believe some{one/many} should be able to ask a question or a dev should be able to do a notification on an open and least indexable platform so any{one/many} can see it without having to create an account.

The web for this kind of stuff should be open, not closed.

Benefits devs in trying to communicate with users too, that way they only have to say something once.

[–] seliaste@lemmy.blahaj.zone 2 points 1 month ago* (last edited 1 month ago) (1 children)

Mastodon sounds good for this. Gitlab, github and forgejo are completely inappropriate tools to do a game devlog on often closed-source projects and answer gameplay related questions

[–] SweetCitrusBuzz@beehaw.org 1 points 1 month ago* (last edited 1 month ago) (1 children)

Okay, that's fair we didn't think of gameplay related questions or a devlog, though in that case FAQs on a site, blogs, a wiki, mastodon (like you said), or we suppose open matrix rooms (that allow guests) would work as well for some if not all of those things.

[–] seliaste@lemmy.blahaj.zone 2 points 1 month ago

When we are talking about indie dev communication, this is mostly those kind of things that are being referred to. I think we do agree tho that discord was a very bad medium for that.

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