this post was submitted on 06 Oct 2024
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Sold consoles isn't that great of a cathegory to judge the two, since both lose money on every sold unit.
Get ready for the same thing to happen on the vanilla PS5. Devs will target the PS5 pro for trailer footage and the games will run like shit on the old PS5.
It's very cheap to offer and if they don't need to sell xboxes to have a wider customer base, that's a bonus - not a drawback.
We'll see how far they'll be lagging behind once they leverage their Call of duty monopoly.
Point to Sony then
Why? The argument was that MS wouldn't make CoD exclusive, when they've made the highly anticipated Starfield exclusive.
the joke was 'Starfield bad' so PS5 not getting was a net positive for Sony
So you admit to moving the goal posts?
Vanilla ps5 will be left behind? Really? The Vanilla ps4 was never left behind.
Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you'd easily know. It's not really any extra programming. It's just resolution, frame rate, and other shader setting and stuff simply being adjusted. Literally easy as hell. Just think about how a 2024 game can run on an old 1060 video card just fine, but the same game look nicer and also run just fine on a 5+ year newer 4080 gpu. Even if Sony immediately stopped selling regular ps5's and we go three more years into the future, it makes absolutely no financial sense to make a game that only ran ok on the pro version. It's too easy to have it run on the Vanilla version as well. "I'll turn off advanced lighting and high detail shaders". All done. That was a hard 10 minutes of work.
Since the Pro was released, no 1st party PS4 title ran at 60fps.
Bwahahahaha! Wait, you're serious? Let me laugh even harder! 🤣🤣🤣 I've built my first own PC about 20 years ago and played PC about 10 years l.nger.
Ok, you clearly don't have any idea about game development. Different hardware on PC is an incredible bitch to develop for. That's where console development is way easier: you develop for one hardware configuration and can therefore optimize more effectively. That's why console games can look significantly better than PC games on equivalent hardware.
Making games run at 60fps is low priority compared to shooting a trailer with impressive graphics, which is which performance optimization has a relatively low priority on lower-end hardware.
It's not as easy as the customizable graphics settings for PC games.
"Oh no. Games weren't running at 60fps"
Tons of games weren't 60fps before the ps4 pro was ever released. That isn't leaving the ps4 behind.
Also. Woooow. You made your first pc 20 years ago. I'm like super impressed. Except I'm old. Older than you apparently. Or at least I started much earlier. Come back when your first pc had to have dip switches all over the motherboard and 4MB of ram was a whole lot. I was playing computer games in the 80's, noon.
But so what, really? That's a dumbass "flex" to try and make. "I've used a computer longer than you, so that means I know more". Like, seriously? That's what your little mind tries to go to? You're an idiot.
I wasn't trying to flex. Iwanted to correct your unfounded claim that I obviously wasn't a computer gamer.
That in turn is a bit in the realm of pot calling the kettle black.
My point was that console exclusive games are optimized mainly for the highest-end console for which they are developed. I don't know how to explain it much simpler.