this post was submitted on 06 Sep 2023
1115 points (86.5% liked)

Fuck Cars

9375 readers
1042 users here now

A place to discuss problems of car centric infrastructure or how it hurts us all. Let's explore the bad world of Cars!

Rules

1. Be CivilYou may not agree on ideas, but please do not be needlessly rude or insulting to other people in this community.

2. No hate speechDon't discriminate or disparage people on the basis of sex, gender, race, ethnicity, nationality, religion, or sexuality.

3. Don't harass peopleDon't follow people you disagree with into multiple threads or into PMs to insult, disparage, or otherwise attack them. And certainly don't doxx any non-public figures.

4. Stay on topicThis community is about cars, their externalities in society, car-dependency, and solutions to these.

5. No repostsDo not repost content that has already been posted in this community.

Moderator discretion will be used to judge reports with regard to the above rules.

Posting Guidelines

In the absence of a flair system on lemmy yet, let’s try to make it easier to scan through posts by type in here by using tags:

Recommended communities:

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] GigaWerts@lemmy.eco.br 0 points 1 year ago (3 children)

One thing I've learned in SimCity is that a higher population density means you need a corresponding concentration of utility structures as well. Employment opportunities, hospitals, businesses, and schools all need to be close by and in proportion to serve the population. Not to mention managing waste, water, and electricity. In summary, simply building apartments isn't the solution.

[–] driving_crooner@lemmy.eco.br 13 points 1 year ago

SimCity developers had to take off parking of the game because they destroy cities.

[–] mean_bean279@lemmy.world 6 points 1 year ago (1 children)

This is sort of like how I learned by playing Civ that if you bum rush to Nuclear bombs and ICBMs you can simply bombs your enemies until they don’t exist anymore. Which is great fun in a game, but doesn’t exactly equate to IRL (but damn you Montezuma).

Anyways, here’s the deal; you would have the same amount of population no matter what. So whether my population was 1 person per square mile or 100 persons per square mile makes a huge impact. If you have a suburb of 100k people and a city of 100k people you can utilize less piping, less waste water, and less electricity more often since you often have dozens of families living in the same building which can utilize electricity more efficiently.

Not to mention that of course more people means needing more jobs, healthcare and education, but that’s also why you tend to have more of those things. It’s not like suburbs exist as self sustaining parts. They rely on cities with jobs to sustain them. Building higher density living spaces is a great way to solve many problems of modern American/Canadian life. I’m saying all of this as the opposite kind of person you’d find on this group since I live in suburbia and drive a giant truck. I just don’t want other people on the roads with me that suck ass at driving so I support public transportation to get them off the damn roads, plus it’s better for the environment.

[–] Fried_out_Kombi@lemmy.world 3 points 1 year ago

Exactly. The key thing a lot of people conveniently ignore is how much infrastructure is needed per capita. Sure there'll be more pipes/roads/etc. per sq km in a city vs the suburbs, but there's a heck of a lot more pipes/roads/etc. per capita in the suburbs. I mean, just looking out my window, 100m of street serves hundreds of people, compared to maybe 100m of street for maybe 8 households in suburbia?

Given that there are 8 billion people on this planet, it simply consumes fewer resources to not have everyone in sprawling suburbia.

[–] Swedneck@discuss.tchncs.de 6 points 1 year ago

Right, which is good! It means people aren't travelling huge distances to reach basic amenities and you don't need to occupy vast swathes of land just for piping and roads.