this post was submitted on 23 Oct 2024
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cross-posted from: https://sopuli.xyz/post/18354109

October 23, 2024. Hello Everyone!

Our last update saw players enjoying a nice chilled time, fishing in No Man’s Sky. Our next update couldn’t be more different! As we approach Halloween, we are embracing the spookier side of the No Man’s Sky Universe, drawing upon threads first established way back in Atlas Rises, when ancient portals began to open and the boundaries between realities first began to crumble…

Today, we are announcing expedition sixteen: The Cursed – where players will fight to keep a grip on reality while haunted by visions and voices from another dimension.

The Cursed takes place in a sort of twilight realm, straddling the boundary between one reality and the next.

Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel can only take place via the ancient portal network.

Haunting voices, leaking through from another dimension, will provide guidance, information, strange blueprints… and mystery. It is up to you to decide who these voices belong to, where they are coming from, and if they are to be trusted.

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[–] OBXDadLife@lemmy.world 7 points 3 weeks ago (4 children)

This game has been on my Steam list for a while. Keeps going on sale, but I already have a backlog.

Is No Man's Sky worth?

[–] NuXCOM_90Percent@lemmy.zip 7 points 3 weeks ago (1 children)

If you want a VERY light "elite game" with a much bigger emphasis on space legs with mild to medium amounts of resource grinding? Yeah

I personally can't tell if the Expeditions system either ruins or makes the game. For those unaware, Expeditions are timed (usually a month or two, right now two weeks) seasonal content with structured progression and a light narrative. Basically a very condensed version of the "campaign" in the base game. So you start a new character bascially every time you play which is fun but also means that there is little to no point in building out a base.

[–] bcgm3@lemmy.world 1 points 3 weeks ago (1 children)

This is a great summary of the game, I just wanted to add on that you don't necessarily have to start a new character for expeditions. They added the "Expedition Terminus" in the Space Anomaly a few updates back, which lets you start the expedition from an existing save.

That said, I always start a new character, because those first couple hours where I'm trying to get on my feet are always the most challenging for me, and that keeps the game fresh by pushing me outside my usual style of engaging with the game.

[–] NuXCOM_90Percent@lemmy.zip 1 points 3 weeks ago

Huh. I had heard people were bringing resources in but never really followed through on how. Might be worth keeping a long term game.

And yeah. I like the grind and progression of the expedition. I just would want to bring a couple dozen hyperdrive fuels and a launch drive fuel regen mod into any expedition since that is always where I lose interest. In the base game it is fine to grind as you go. In an expedition it is genuinely frustrating to realize I needed to jump to the OTHER system along the way if I wanted to get the radioactive fish or whatever the hell or I landed too far away from the resource I need for a goal. It just results in me playing something else after having had five or six hours of fun that expedition.

[–] False@lemmy.world 5 points 3 weeks ago (2 children)

I want to like it but every time I try it I bounce off it.

[–] Evotech@lemmy.world 3 points 3 weeks ago

Same, I find the start especially jarring and hard to get going.

[–] _Lory98_@discuss.tchncs.de 1 points 2 weeks ago

Same. I generally like exploration but it didn't feel rewarding in NMS.

[–] pubertthefat@lemm.ee 2 points 3 weeks ago

It's great if you like exploration, resource management, and base building.

[–] chunkystyles@sopuli.xyz 2 points 3 weeks ago