this post was submitted on 24 Oct 2024
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I think a lot of us would have appreciated a more optional approach to a lot of the story stuff back at the base. Some of it can go on for a long time, may not be particularly engaging or exciting, and can just leave you wishing you could get back to the combat loop. Also, what's up with that walking/jogging animation at the home base? I've spent $50 in the Unreal store and imported motion captured animations, ready for use in a commercial game, that looked better than that and could be hooked up in a few hours.
It's a very good game that, when I recommend it, typically comes with an asterisk attached.
They had a free weekend and I was enjoying it until all of the story stuff back at the base. I typically like that kind of stuff but there was way too much of it.
I think the big problem wasn't just the quantity, but the content. Every conversation felt like a character was just narrating their wiki bio to me, and not actually talking about anything current.
the walking animation is like a runway models walk 🤣 no clue why they did that
Everbody is collapsing into their lower back and would be way imbalanced in real life. Running would be painful with that posture.
Yeah I couldn’t care less about the story and just wanted more fights.
I refunded the game because the goddamn animations couldn’t be sped up 100x or skipped. Yeah dawg I get it blades doing a flip or some shit jfc
I got the impression the writers had read a bunch of niche Marvel comics and wanted to impress with that knowledge. Maybe some fans of those characters actually enjoy that, but it didn’t flow well. I barely had any context for who this Hunter is, who Lilith is, and why they matter.
Yeah I just wanted to play the arena combat.
I wanted to buy a $40 deck builder game with cool IP, they wanted to sell me a $70 AAA production with a bunch of external stuff that I found pretty boring.
I ended up not buying.