this post was submitted on 28 Oct 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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I see it sometimes when I download games and I usually avoid it but I want to play the game online so I want to know if its a genuine concern. Couldn't find anyone else talking about it on here :P

EDIT: Thanks for the info everyone! Makes much more sense now.

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[–] Teddy@programming.dev 10 points 2 weeks ago

OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener.