this post was submitted on 30 Oct 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
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Developers will be required to disclose if their game uses kernel anti-cheat. This applies to both new games and existing games. Non-kernel anti-cheat is encouraged to be disclosed as well, but it's only mandatory for developers to declare if they're using kernel anti-cheat for the time being.

It's worth mentioning that many games use kernel anti-cheat on windows, but only use user space anti-cheat on Steam Deck and Linux.

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[–] mspencer712@programming.dev 15 points 2 weeks ago (1 children)

Hmm, you have uncovered a problem with both of our ideas. Steam’s leverage is reduced after they have deposited sales proceeds, and is gone after the publisher isn’t selling games on the platform any longer.

(I’m griping about Rockstar specifically but my point is still flawed in the general case.)

[–] Darkassassin07@lemmy.ca 27 points 2 weeks ago* (last edited 2 weeks ago)

Add a clause to the contract between Steam and the developer requiring the dev to reimburse Steam for refunds due to post-sale changes (ie, from that specific 'accept, decline, refund' option). If the dev doesn't pay the bill, Steam can use the breach of contract as leverage.