this post was submitted on 01 Nov 2024
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Steam Deck

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[–] DumbAceDragon@sh.itjust.works 63 points 1 week ago (5 children)

I realize I'm probably in the minority here, but do they have an option at the original 1280x800? I don't want my games performance to tank, and I find that resolution to be perfectly comfortable.

[–] SkaveRat@discuss.tchncs.de 24 points 1 week ago (3 children)

you can always just run the games at that resolution

[–] DumbAceDragon@sh.itjust.works 26 points 1 week ago (3 children)

That's fair. I'd just rather not pay for pixels I won't use (/s)

[–] anlumo@feddit.org 37 points 1 week ago

Just donate the extra pixels to charity, problem solved!

[–] SoJB@lemmy.ml 15 points 1 week ago

There’s also an argument to be made for the pixels not being an ideal multiple. Maybe it matters less when there are 3440x1440 of them on a traditional screen, but the blurriness caused by this effect at small screen sizes is quite noticeable on text.

[–] umbrella@lemmy.ml 2 points 1 week ago

i think screens look blurry in the wrong resolution. i always rather use it in the native resolution. that effect will probably be more noticeable in a low ppi screen like the deck's.

[–] yonder@sh.itjust.works 2 points 1 week ago (1 children)

Yes, but they will have to be upscaled somehow, which will noticeably reduce clarity.

[–] JohnEdwa@sopuli.xyz 1 points 1 week ago* (last edited 1 week ago) (1 children)

FSR2/XeSS upscaling pretty much acts as free anti aliasing, making it look better. And you get better UI rendering.

[–] yonder@sh.itjust.works 1 points 1 week ago (1 children)

I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.

[–] JohnEdwa@sopuli.xyz 1 points 1 week ago (1 children)

FSR1 is pretty bad as it's just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.

[–] yonder@sh.itjust.works 1 points 1 week ago

That might explain why I don't have the highest opinion of FSR. I've only used it in Counter Strike 2 and Godot. I've never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page

[–] morgan_423@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

Or at 720p, as this is a 16:9 aspect ratio, and running stuff on it at 16:10 will look weird.

[–] vodka@lemm.ee 17 points 1 week ago (1 children)

My issue is the same as with DeckHD, the resolution bump is fine.. having to use a modified BIOS? Not so much.

[–] moonburster@lemmy.world 6 points 1 week ago (1 children)

Wasn't support promised by valve not too long ago?

[–] vodka@lemm.ee 1 points 1 week ago

Seems so, neat!

[–] Fubarberry@sopuli.xyz 9 points 1 week ago

It's probably not possible for supply reasons. OLED displays are expensive to produce in small numbers, so this is probably using screen components originally made for another device. Not many devices use a 720 or 800p screen at this size, so sourcing one probably isn't possible.

[–] bobby@lemmy.dbzer0.com 1 points 1 week ago

I realize I’m probably in the minority here, but do they have an option at the original 1280x800?

Wouldn't it then make more sense to sell you LCD Deck and buy an OLED one? Whether you buy an extra screen or the added cost of a new OLED one, the price difference should be in the same ballpark. Not to mention the risk of damage and the need for a modified BIOS. New warranty on the OLED model would be an added bonus.