this post was submitted on 01 Nov 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

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[–] DumbAceDragon@sh.itjust.works 63 points 2 weeks ago (18 children)

I realize I'm probably in the minority here, but do they have an option at the original 1280x800? I don't want my games performance to tank, and I find that resolution to be perfectly comfortable.

[–] SkaveRat@discuss.tchncs.de 24 points 2 weeks ago (3 children)

you can always just run the games at that resolution

[–] DumbAceDragon@sh.itjust.works 26 points 2 weeks ago (3 children)

That's fair. I'd just rather not pay for pixels I won't use (/s)

[–] anlumo@feddit.org 37 points 2 weeks ago

Just donate the extra pixels to charity, problem solved!

[–] SoJB@lemmy.ml 15 points 2 weeks ago

There’s also an argument to be made for the pixels not being an ideal multiple. Maybe it matters less when there are 3440x1440 of them on a traditional screen, but the blurriness caused by this effect at small screen sizes is quite noticeable on text.

[–] umbrella@lemmy.ml 2 points 2 weeks ago

i think screens look blurry in the wrong resolution. i always rather use it in the native resolution. that effect will probably be more noticeable in a low ppi screen like the deck's.

[–] morgan_423@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago)

Or at 720p, as this is a 16:9 aspect ratio, and running stuff on it at 16:10 will look weird.

[–] yonder@sh.itjust.works 2 points 2 weeks ago (1 children)

Yes, but they will have to be upscaled somehow, which will noticeably reduce clarity.

[–] JohnEdwa@sopuli.xyz 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

FSR2/XeSS upscaling pretty much acts as free anti aliasing, making it look better. And you get better UI rendering.

[–] yonder@sh.itjust.works 1 points 2 weeks ago (1 children)

I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.

[–] JohnEdwa@sopuli.xyz 1 points 2 weeks ago (1 children)

FSR1 is pretty bad as it's just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.

[–] yonder@sh.itjust.works 1 points 2 weeks ago

That might explain why I don't have the highest opinion of FSR. I've only used it in Counter Strike 2 and Godot. I've never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page

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