this post was submitted on 04 Nov 2024
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If I didn't have to wait for games I'm anticipating before release to work on Linux, I would have happily learned how to use Linux years ago. I pretty much only use my PC as an entertainment system; games, movies/tv, internet use. I like to mod my games and modding on Windows has become so easy that it's actually feasible to help my PC inept friends get a working load order without committing a weekend. Unless the larger nexus modding community as a majority switch to Linux, I don't see myself switching for a long time
Most games work day one these days with proton. How is modding more difficult on Linux? I feel like it's easier, but maybe I'm just used to it.
True especially when you consider indie titles.
I couldn't play starfield on day one when I had proton installed. I know a lot of people hated that game, but I was looking forward to that game more than anything else at that point in my life and proton fucked my first weekend trying to play.
As far as I know wabbajack doesn't work on Linux and that's the only way I'll be able to play with hundreds or thousands of mods because I don't have the time to meticulously creating a working load order anymore, I wasn't very good at it when I did have the time either, I would always make it stable, then add a bunch more until it wasn't. With curated mod lists, I actually play instead of being addicted to modding. If I'm wrong about wabbajack and linux, I'll retract that
I regularly buy new games on release on Linux without even checking, play with friends on windows and have yet to be burned
Helldivers was a bit janky to begin with but with some custom launch options it ran fine