this post was submitted on 07 Nov 2024
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“On Borderlands, nearly everything that could go wrong did go wrong: it sat on the shelf for “On Borderlands, nearly everything that could go wrong did go wrong: it sat on the shelf for too long during the pandemic, and reshoots and rising interest rates took it outside the safety zone of our usual strict financial models,” Feltheimer said. With a budget of around $120 million, Borderlands stands to lose the studio a lot of money. Although Lionsgate did mitigate some of the risks by selling foreign rights, sources told Deadline that Borderlands could still lose as much as $30 million. “The success of our financial models doesn’t take the place of also getting the creative right,” Feltheimer added long during the pandemic, and reshoots and rising interest rates took it outside the safety zone of our usual strict financial models,” Feltheimer said. With a budget of around $120 million, Borderlands stands to lose the studio a lot of money. Although Lionsgate did mitigate some of the risks by selling foreign rights, sources told Deadline that Borderlands could still lose as much as $30 million. “The success of our financial models doesn’t take the place of also getting the creative right,” Feltheimer added

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[–] Mercuri@lemmy.world 12 points 1 week ago* (last edited 1 week ago)

There is, and it's actually kinda cool if a bit simple.

There's the vaults, the sirens, and the ancient aliens. There's the unusual planet of Pandora, the different factions, and the corps. There's all the different characters all with backstory.

So yes, there's enough material to make a decent movie with. But like so many video game movie adaptations the writer just phones in a generic script without honoring the source material. Even the casting choices were a mess. Lilith is supposed to be in her twenties so getting Cate Blanchett to play her just came off as wrong even if Cate is a good actress.