this post was submitted on 08 Nov 2024
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Programming

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I'm working my way to a CS degree and am currently slogging my way through an 8-week Trig course. I barely passed College Algebra and have another Algebra and two Calculus classes ahead of me.

How much of this will I need in a programming job? And, more importantly, if I suck at Math, should I just find another career path?

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[–] refalo@programming.dev 5 points 1 week ago* (last edited 1 week ago) (6 children)

Depends entirely on your definition of "gamedev", IMO. If you're trying to write a platformer in basic C with no external libraries, you will absolutely need to use algebra/geometry/etc. and maybe even some more advanced things like physics/calculus depending on what features/effects you want to put in your game.

[–] GetOffMyLan@programming.dev -1 points 1 week ago (2 children)

That's a really ridiculous example though. No one is doing that.

[–] refalo@programming.dev 2 points 1 week ago (1 children)

I'm doing that. I know several others who have as well.

[–] GetOffMyLan@programming.dev 0 points 1 week ago

But when you are talking about professional games development that is a very specific thing they almost no one is doing.

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