this post was submitted on 08 Nov 2024
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[–] TheDorkfromYork@lemm.ee 5 points 6 days ago (8 children)

Yes, but not through standard methods. Even AI aimbot can be filtered, but the amount of RND required is likely to much for a single studio to bear alone. I believe we are more likely to see neural network trained bots largly replacing real players using an off the shielf model. Just a guess, not an expert.

[–] Doomsider@lemmy.world 8 points 5 days ago (7 children)

There is already a solution using relatively simple analytics and building a profile of the player. It becomes very easy to find cheaters because it is easy to analyze how fast and directionally they aim. It is obvious when someone is using macros for instance or a aimbot.

The problem is this does not require intrusive programs that are essentially spyware for your OS. This is what attracts the big studios to these solutions not their effectiveness.

There is a workable solution but let's be honest. Cheaters are often whales and spend a lot of time and money on the game. It is bad engagement to send them away.

Big studios already recognize this. So to be blunt they allow a certain amount of cheating because they don't want to really solve the problem.

[–] TheDorkfromYork@lemm.ee 3 points 5 days ago (6 children)

I was speaking to the long term, 5-10 year in.the future. Analytics is a current solution and as far as I know works well. I was just talking vaguely about long term problems and solutions.

[–] Doomsider@lemmy.world 2 points 5 days ago

I think you were spot on about training a neural network with player data. It is already happening without a doubt.

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