this post was submitted on 27 Nov 2024
75 points (92.1% liked)
Asklemmy
44171 readers
1611 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Imo, games shouldn't have an easy or a hard mode. They should progress from easy to hard. Think super mario world.
I generally agree, but I will say, it's damn hard to get back into games like this after time passes.
The most extreme example would be Super Mario Maker, where some custom levels need game knowledge from a wide array of the various games, so if you don't know that in SM2 you can pickup snowballs, you might get stuck for a while.
A normal example would be like Vanquish, where if you take a break near the end of the game the sheer level of technical necessity the game requires can make it very difficult to get back into it.
But those are extreme examples. Another example would be something like Mario Kart or Super Smash Bros., where everyone has their sort of muscle memory with these games. I played Melee competitively and I came back to the game and it was like riding a bike, or a Souls game, while hard, is just one boss at a time and the game itself doesn't have too much technical growth.