this post was submitted on 27 Nov 2024
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Asklemmy
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Good point on the ethics issue. Youngsters these days don't know what hard games really are. Games used to be diabolically hard, design holdovers from when quarter-munching games moved to home consoles and every game you paid full price for was essentially a gamble on whether or not it was going to be good or even playable, but finishable was almost not a consideration back then because it was pretty rare to actually ckear a game from start to end.
These days to think it's important and walk a line between challenging and entertaining not just for the sake of capturing a larger market share of players, but also to avoid bad publicity from having a game be too difficult to o complete.