this post was submitted on 27 Nov 2024
75 points (92.1% liked)

Asklemmy

44171 readers
1825 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

Maybe you haven't been convinced by a good enough argument. Maybe you just don't want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?

In my case: I don't think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don't have to dilute it with easier or harder modes that aren't actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can't really accept making the game worse so that some people get to play it. They wouldn't actually be playing the same game after all...

you are viewing a single comment's thread
view the rest of the comments
[–] lorty@lemmy.ml -4 points 4 weeks ago (1 children)

I'm sorry to hear that, and I certainly dread the day I won't be able to engage with the hobby the same way. But there are a million games that don't require fast reaction times and precise lightning fast inputs.

[–] tanisnikana@lemmy.world 3 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

Dude, just let everybody play everything. And if you have to glance at “easy” real fast to make sure you’re not pushing “hard (developer intention)” then that’s fine. Hard is still there.

And thanks for the downvote. I don’t know if you’re interpreting a downvote as “doesn’t add to the discussion,” or “this makes me angry” or “you shouldn’t be disabled, you fucked up”, but it just goes to show what’s up. No one else came along in the last 33 minutes.

[–] lorty@lemmy.ml -3 points 3 weeks ago (1 children)

The point is just that how can a developer create an experience where you have the satisfaction of succeeding against overwhelming odds when you offer the easy mode where you win by pressing one button? I understand that people play games for a myriad of reasons, but one of those IS to put in effort.

Also it was just a mistake, I don't really care to upvote or downvote people unless it's something egregious or great. You really shouldn't care about it, especially since lemmy doesn't even keep track of it.

[–] tanisnikana@lemmy.world 2 points 3 weeks ago

You have your satisfaction by selecting hard. You don’t need to deny an easy difficulty to others.

Or are you the sort that would pick easy if you saw it?

Also this whole conversation is dumb because, until you get off your ass and make a game, you have literally no input whatsoever.

I’m gonna go back to my PS2 Silent Hill play through on beginner difficulty, where I can whack guys once instead of five to nine times. It’s the vibes and the environment.