this post was submitted on 13 Sep 2023
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Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won't be overcharged.

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[–] dom@lemmy.ca 37 points 1 year ago (10 children)

Ok so if they are now only charging for the first install, why aren't they just charging an extra fee per sale? Wouldn't that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

[–] Veraxus@kbin.social 23 points 1 year ago (1 children)

Because they realize that a huge number of their customers are small indies, and they want to be able to squeeze them - the majority of their customer base - not just the minority of big companies (who are also the most likely to fight back legally).

Just look at how their scheme squeezes smaller, poorer developers way more than big ones. If Unity went by points like, say Epic does with Unreal, they could shake down the big developers… but wouldn’t get much out of the indies.

[–] Damage@feddit.it 11 points 1 year ago

Which is the opposite of what smart companies like Adobe do. You facilitate the small players in hope that they grow big and keep using your products at a larger scale.

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