this post was submitted on 03 Dec 2024
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That's not why epic has to pay for exclusives. They have to pay to cover the income gap developers would face from eschewing the better store.
Publishers are free to skip using steam and pass along their savings, but they invariably don't. They just pocket the difference.
That epic game store exists, takes a lower cut and gives away free stuff, and still struggles to be viable is an indicator that valve isn't be anticompetitive.
It's not illegal to have a better product, only to use your market position to keep other products from trying to compete.
It's one thing to be generally against big companies, and another to be against one in favor of another, when the stakes are "which company keeps money".
That's exactly what the lawsuit alleges though. The only way smaller featured storefronts have to compete with Steam is on price. Valve uses its market dominance to prohibit offering a better price on smaller stores. If you offer a better price on Epic, Valve will kick you off Steam.
Valve not letting you use their advertisement and distribution network at the same time you undercut them on sales elsewhere doesn't feel anticompetitive to me.
Some games choose to skip steam and use epic. Epic pays them to do so, and the publisher doesn't lower prices.
If you're a publisher, why would you want to offer a lower price elsewhere? The appeal to a lower cut to you is higher revenue, not equivalent revenue.
Evidence? Even if we went down the list of launch Epic exclusives and somehow determined that the price is equivalent to what it would launch at on Steam, the economics of an exclusive launch on a smaller platform are going to be completely different.
Maybe ask the publishers who got together to sue Valve for the ability to do this, and check their many examples of comms with Valve where Valve was upset that publishers were offering lower prices on other platforms.
There is a phenomenon called price elasticity. Example, a 5% price cut might result in 10% more units sold, giving you higher revenue.
How much does Diablo cost? How much did StarCraft 2 cost? Alan wake 2 ? Every Nintendo game? PlayStation or Xbox console exclusives?
It's trivially easy to find full featured games that didn't launch on steam and have the same price point as a full featured game on steam.
I'm not entirely sure what you mean by "the economics of an exclusive launch on a smaller platform are going to be completely different".
Isn't your whole point that the smaller platform can compete by taking a smaller cut and allowing developers to offer lower prices for the same revenue?
How does developers not doing that become irrelevant?
And it's two small publishers who had their remaining claims joined by the court after variously having them dismissed and reframing them. Class action doesn't mean that a large number of publishers have actually made the complaint.
I don't know. Do you want me to do your research for you? Interesting that you list Nintendo and consoles who take 30% cuts from their monopoly stores.
But checking your example of Alan Wake 2, looks like it launched at $60 on consoles (30% cut) and $50 on Epic (12% cut). Huh, funny how that works.
Here's an example of a communication from a court document:
There are dozens of examples like this. This is not behavior of a company that's not price fixing. https://www.courtlistener.com/docket/59859024/348/1/wolfire-games-llc-v-valve-corporation/