this post was submitted on 13 Sep 2023
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Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won't be overcharged.

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[–] dom@lemmy.ca 37 points 1 year ago (10 children)

Ok so if they are now only charging for the first install, why aren't they just charging an extra fee per sale? Wouldn't that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

[–] dudewitbow@lemmy.ml 10 points 1 year ago* (last edited 1 year ago) (1 children)

It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.

[–] TwilightVulpine@kbin.social 1 points 1 year ago

Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn't matter if the game if F2P, money earned is money earned.

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