this post was submitted on 13 Sep 2023
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Ok so if they are now only charging for the first install, why aren't they just charging an extra fee per sale? Wouldn't that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)
It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.
Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn't matter if the game if F2P, money earned is money earned.