this post was submitted on 15 Sep 2023
185 points (96.5% liked)

Steam Deck

14500 readers
699 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Nefyedardu@kbin.social 10 points 1 year ago* (last edited 1 year ago) (1 children)

It's the principle of "do one thing and do it well". There's nothing wrong with running games in a desktop but there are limitless ways of customizing a PC and it's impossible for developers to account for everything. It would be nice if you could just write some code and have it work flawlessly for everyone's setup but that's not how it goes. For the use case of the Steam Deck where you are dealing with a low-TDP gaming device it makes more sense to have something like gamescope which can just cut out all non-gaming processes entirely. Maximize performance and battery life with a nice interface to boot, and the desktop is still there if you need it. At the very least it makes troubleshooting super easy when stuff does go wrong because there's very few external things to factor in.

[–] ExLisper@linux.community 3 points 1 year ago (2 children)

I totally agree, consoles a better for simply running games because the entire UI/UX is designed to run games. But it doesn't really make them less finicky. There are still separate build with separate bugs. Cyberpunk was buggy on PS5, right? And with PC you're free to upgrade to whatever specs you need. With consoles developers have to try to adapt their games to fixed, sometimes years old specs and the results can be not great (like with Zelda).

[–] moody@lemmings.world 3 points 1 year ago

The point is that a PC has a million possible configurations that can affect performance. A pared-down environment, like gamescope, cuts down on most of the software-side issues that a PC deals with.

Yes, just installing a game on Windows and running it is pretty simple, but these days lots of games have anti-cheats which can be triggered by other software running (or even just installed) on the computer. Windows on its own has a ton of overhead due to all the background and telemetry processes always running.

A console forgoes a lot of that background stuff, and limits the hardware compatibility issues by being a fixed environment. Your game only needs to run on one specific combination of hardware for each console it's released on. In that sense, it is a lot less finicky than running it on a PC.

[–] Nefyedardu@kbin.social 1 points 1 year ago* (last edited 1 year ago)

You are talking about hardware deficiencies more than anything, you can get those on PC too if you just run low-powered hardware. I'm more talking about bugs. Maybe it's changed since I used Windows years ago, but I remember having issues from time to time with PC games. Crashing, weird behavior from alt-tabbing, some games just running at low GPU usage for no reason even though framerate is uncapped, and various glitches. There's a reason there has been a growing interest in sandboxing for software with docker, etc. Software is deterministic, if you give it a consistent environment it will do the same exact thing every time.