this post was submitted on 18 Dec 2024
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the biggest wall imo is still getting companies with anticheat games on board.
That will be more likely as more people start using SteamOS.
If SteamOS can get enough users, then not supporting it will start to hurt the game developers profits.
It will be the opposite. Even Microsoft hates kernel-level anti-cheat.
Let's be honest here, they only care because when someone inevitably fucks up, people will think the fault is with windows.
It kind of is Windows' fault for letting them fuck about in kernel space though, right?
"Cant have those TenCent CCP botnets sniffing the same customers WE'RE sniffing! Get outta here!"
--M$, prolly lol
I wonder why they dont like people fucking around with the kernel
I'm sure it starts with C and ends with "Strike".
Oohh, counter strike.
Uhhhh, sure, I guess.
It does often feel like as soon as a significant hurdle is overcome, the industry just makes another one.
Hopefully SteamOS/Steam on Linux gets enough traction to force publishers to reconsider.
And with every step it's getting better. 10 years ago almost no games were natively supported and you needed to fuck around a lot to start anything with wine and most didn't work anyway. Nowadays everything just works, and the only category of games that doesn't is that slop with kernel level anticheat.
The improvement was monumental.
I'd rather kick them off the boat.
i have faith this will be resolved eventually/they will have to admit kernel anticheat isn't even meaningfully more effective and give up on it. anyway loads of people don't play multiplayer AAA so it's a no brainer already for them. as the mass of people migrating continues to grow devs/publishers hopefully will have to catch up. 2% of the steam hardware survey is linux now, it could be 5% within the decade. that's my optimistic outlook, i know i shouldn't underestimate how out of touch the epic games suits etc. are though
It's true that a big slice of gamers play games with anti-cheat solutions that don't work on linux. That said most of those aren't even on steam, which is the biggest pc game marketplace, so I'm not sure it's that big of a dealbreaker for that many people.
you don't have to onsider off platform titles on its own. just take proton DBs list and sort by playercount and youll have your handful of misses on some of the top currently played titles. that already filters the non steam games already, and it still has its small handful of titles not on board yet.
The reason why I can't try Marvel Rivals with friends.
Fuck kernel-level software from commercial companies, though!
? rivals works fine on my machine on Nobara.
Hm? It wasn't very click-and-play on Bazzite before, and areweanticheatyet.com listed it as broken.
I see it's updated to Running (though not Supported)
I'll have to try this weekend, it seemed fun!
protonDB is my go-to and most people on there seem to be having a pretty smooth experience with it! it is fun!
They'll come around when the userbase increases. We live in a capitalist world, and these fuckers will always follow the money. They have zero principles, they just want the money.
IMO, no one should be playing games with kernel level anticheat. There is no way I would let any big gaming company have that level of control over my PC. It's a security nightmare.
I wonder if Valve will eventually offer their own system of checks similar to Google Play Integrity? I don't think I'd care for it since it's an invasion of personal choice on a device that you own, but for people who want to play competitive games with cheating problems, running a partition with integrity checking seems a fair trade.
Yeah you can do most of that server side but they don't want to pay for it. Why pay when your players let you coop their machine for free or even better yet pay you for the privilege. Also player run dedicated servers would fix all of this. Don't like the cheaters movement servers. Own the server ban them. We had this working just fine in the 90s.
I would imagine it wasn't that large scale back then. I wasn't in the 90s so I wouldn't know. But some games with player servers are filled with extremely triggering names and env, if you know what I mean. I'd rather prefer the current matchmaking.
The tick was to find your sever. With Quake 2 and Team Fortress Classic. You would find a server that meshed with the community that fit you and you would go to that server. You got to know the players that would come back over and over. It was a micro community in the larger community of the game. You became a regular sometimes were even giving mod rights very much like a lemmy community. Yeah there were asshats just like there is on here but you just don't engage with them.
Hell back when quake 2 was in heat.net we would just hang out and chat in the lobby. When playing mechwarrior 2 they had clan websites and we would battle other clans in brackets. I started in that clan by just random showing up in that lobby and someone was nice and taught me how to account for lag when targeting other mechs.
It takes a little more work to find or create your community but once you do it's so much better than the company directed dull experience. Stuff like surf servers in counterstrike or bombing run basketball servers in unreal tournament would not exist without player controlled dedicated servers.
Also scale didn't mater since it was decentralized like lemmy is. The company didn't have that much control of what players did with their severs. That's what this is what this is all about control. They want to make sure you see what they want you to see to buy that cosmetic to feel fomo. To play how they want you to play. So emergent gameplay almost never happens anymore.
If it's an immutable system, it should be easier to ensure system integrity IMO.
If gamers were buying in their best interest nintendo would be bankrupt, there is what gamers should do and there is the real world. The sad reality is that only the low end gamers care about vanguard and they aren’t paying the bills in riot
I wouldn't say it has anything to do with the financial affluence of the gamer, but I agree with you that the vast vast majority of gamers simply do not care. Like with a lot of things, that same majority would be better off if they did.
sadly theres a line between shouldn't and how the market responds to it. Regardless of the fact, it is a hurdle, and the reason why not all of the top games on the concurrent player list on steam is playable on SteamOS, whether one likes it or not.
After that huge "Salt Typhoon" hack against major telecoms, you'd think people would take "security nightmare" a little more seriously!
Truth is though, your average Valorant/League/Whatever player probably isn't even aware of it running when they smash through ok -> ok -> agree -> yep -> accept -> accept -> ok -> play.
Any kernel-level anything connected to major corporate servers should be scary and taboo, but except for the alarm-raisers who know what they're talking about, most people don't even understand the implications.
I'm glad Steam is at least marking a big "This game requires kernel level anti cheat" on store pages now. It looks ugly, possibly scary, so maybe that'll raise some awareness and make developers not want to go with it.
Or getting players & friends to stop playing those types of games when there are so many compatible games to choose from.