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this post was submitted on 18 Sep 2023
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oh, I'm pretty aware of the entire saga up to now. and the malware company created a malware suite in 2010, after which they did the typical PR spin of disavowing personal responsibility for by stating it was bad actors, and has kept their heads low in scummy digital advertising practices for about a decade up until 2022 when Unity brought them aboard to "synergize their tools" (paraphrased by me from the original announcement).
The current CEO was an ex-exec at EA that was taken on board at Unity at 2014, and another EA ex-exec also came over as Unity's CFO in 2015 (who was replaced for ambiguous reasons sometime before 2020). 2014 was around the time when they made many small scummy changes, like stop giving out lifetime licenses and altering the ToS in regards to existing lifetime licenses, and minimize dev support for recently-expired subs, while at the same time starting their pattern of frequent smaller updates to the engine after moving to Unity 5 - instead of larger, less-frequent ones (to work into their minimization of expired-sub dev support). It was around the time I swore off their engine after spending years of my life on it.
If any of this is wrong, I'd appreciate being corrected with more updated info - The CEO stuff I'm acutely aware of, but the IronSource+Unity stuff was only tangential to that for me, and after I already cut ties. I just don't like bringing all this up so frequently from how topical it's become recently; it's a sore spot.
and, a final thing to add, I haven't come across any concrete evidence IronSource created malware since being caught, and haven't seen any concrete evidence of Unity containing malware. I just assumed they merged with them for the spyware and analytics software they fostered since then. Don't get me wrong, I really don't like Unity's business practices, but I don't want to hate them based on what could be lies spread by motivated actors.