this post was submitted on 04 Jan 2025
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Motion smoothing means that instead of showing:
...you would get:
It might be fine for non-interactive stuff where you can get all the frames in advance, like cutscenes. For anything interactive though, it just increases latency while adding imprecise partial frames.
It will never turn 30fps into true 60fps like:
It's worse
And that's while ignoring the extra processing time of the interpolation and asynchronous workload. That's so slow, that if you wiggle your joystick 15 times per second the image on the screen will be moving in the opposite direction
Hm... good point... but... let's see, assuming full parallel processing:
So...
Effectively, an input-to-render equivalent of between a blurry 15fps, and an abysmal 8.6fps.
Could be interesting to run a simulation and see how many user inputs get bundled or "lost", and what the maximum latency would be.
Still, at a fixed 30fps, the latency would be: