this post was submitted on 23 Jan 2025
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Rust
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Actually, dead code eliminination should do the trick, if you're compiling a binary at least (same for a library I think, but there could be re-exports there). Did you compile in release mode?
To expand: Just configure whatever profile you're using (
dev
,release
, ...) to have link time optimization (lto) enabled:Reference
This really doesn't seem to do the trick, the binary's still at 63MiB.
Also
"fat"
andtrue
are identical.Edit: I'm not sure I replied to the right person, ignore this.
I don't recall what the default behavior is with the linker, but it might also benefit from at least thin LTO.
The compiler doesn't consider it to be dead code since it's marked
pub
.Sure, but isn't this in a dependency? Can't be reached when only importing your crate anyways? And if you're building a binary, I don't think this could really considered exported, is what I mean :)
Yes that's exactly what I want. The compiler should stop considering it accessible.