this post was submitted on 24 Jan 2025
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Uhh. It matters a lot. When someone hits the ball and your client thinks it went one way then the server thinks it went the other way, the ball will rubber band. Over the course of a match tens of such events can add up and cost the game. Try playing at 150 vs 8 ping.
How often does a dude lagging that hard actually manage to hit the ball? Be real. They can't even see what the fuck is actually going on, let alone use it to their advantage.
Its more about being a disadvantage when you are the one lagging.