this post was submitted on 13 Mar 2025
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[–] Ephera@lemmy.ml 3 points 14 hours ago (1 children)

If it is in Unreal, that's going to be interesting. Presumably, mod support is out the window then.

[–] ampersandrew@lemmy.world 1 points 14 hours ago (1 children)

Why? I've definitely installed mods for Unreal games.

[–] Ephera@lemmy.ml 4 points 13 hours ago (1 children)

Well, I mainly mean that they'd need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they'd put that much work in for a cash grab remaster/remake.

I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

[–] ampersandrew@lemmy.world 2 points 13 hours ago

Gotcha. Yeah, I'd expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I'd expect normal support for modding that they usually provide.