this post was submitted on 29 Sep 2023
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Gaming

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[–] bmaxv@noc.social 3 points 1 year ago (3 children)

@Ultimatenab

A single server MMO like eve online, but with real stakes.

In eve, when you die, you keep your character, most of your assets are safe, either by meta gaming or game mechanics.

You can't *really* harm/steal from characters.

Which reduces the need to work together and defend your character and your assets. Risk aversion and occasional replacement is a valid strategy.

There is more stuff wrong with eve... but the biggest problem is the stakes.

#MMO

[–] lloram239@feddit.de 1 points 1 year ago (1 children)

Very tricky to accomplish as long as people can interact with each other in the real world and bypass whatever rules and restrictions you have in the game rules, be it in terms of just communicating in situations where they shouldn't be able to or running multiple accounts and characters at the same time to boost their power and influence.

You'd need to get extremely draconian with the anti-cheat, require real world ID for account creation, not allow new player once the game started and all that.

[–] laxu@sopuli.xyz 1 points 1 year ago

Plus there would always be griefers who just want to ruin other people's game because the repercussions are at most a bit of money (if they get banned and have to buy a new copy of the game), rather than incarceration, bodily harm, or death in the real world.

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