this post was submitted on 26 Mar 2025
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People still want the TV and movie experience offered by traditional studios, but social platforms are becoming competitive for their entertainment time—and even more competitive for the business models that studios have relied on. Social video platforms offer a seemingly endless variety of free content, algorithmically optimized for engagement and advertising. They wield advanced ad tech and AI to match advertisers with global audiences, now drawing over half of US ad spending. As the largest among them move into the living room, will they be held to higher standards of quality?

At the same time, the streaming on-demand video (SVOD) revolution has fragmented pay TV audiences, imposed higher costs on studios now operating direct-to-consumer services, and delivered thinner margins for their efforts. It can be a tougher business, yet the premium video experience offered by streamers often sets the bar for quality storytelling, acting, and world-building. How can studios control costs, attract advertisers, and compete for attention? Are there stronger points of collaboration that can benefit both streamers looking to reach global audiences and social platforms that lack high-quality franchises?

This year’s Digital Media Trends lends data to the argument that video entertainment has been disrupted by social platforms, creators, user-generated content (UGC), and advanced modeling for content recommendations and advertising. Such platforms may be establishing the new center of gravity for media and entertainment, drawing more of the time people spend on entertainment and the money that brands spend to reach them.

Our survey of US consumers reveals that media and entertainment companies—including advertisers—are competing for an average of six hours of daily media and entertainment time per person (figure 1). And this number doesn’t seem to be growing.2 Not only is it unlikely that any one form of media will command all six hours, but each user likely has a different mix of SVOD, UGC, social, gaming, music, podcasts, and potentially other forms of digital media that make up these entertainment hours.

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[–] mosiacmango@lemm.ee 13 points 5 days ago (2 children)

At the same time, a lot of the most famous YouTubers/etc are also deeply formulaic. They copy the same trends, use the same formats, and post the same kind of videos.

Gaming YouTubers flock to the same game at the same time or just play the ones that get big views like minecraft/etc, cooking youtubers are all doing "viral remakes" or "rate these 45 types of chicken nugget" or "eat the menu" videos/etc.

There are always solid people doing their own thing, but the social media zeitgeist is just recycled, low effort, high engagement garbage, just like netflix.

[–] fluffykittycat@slrpnk.net 2 points 4 days ago

Although people are starting to get tired of that as well, we just don't have an alternative lined up yet

There's a ton of garbage everywhere. I hesitate before searching for something on YouTube because the results are usually just a pile of fishy mouthed or obviously AI thumbnails and so many of the videos themselves are just low effort. Don't get me started on AI voiceovers.