this post was submitted on 02 May 2025
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I don't think this is true. 20% was the standard, as I recall, not 30%. I think it has moved that way over time, though. And even that only made some sense while retailers were too powerful to compete with them on price. Storage and bandwidth are much cheaper than bricks and real estate and salaries.
This is a good thing, Steam's cut is too big, especially for a company with next to no staff that runs on a heavily Uber-ified model and produces very little and I an very tired of the fanboyism.
I agree that people should default to GoG when possible, though.
What valve produces is a user friendly platform. That's their value proposition and its worth many times its weight in gold
Thats worth 30% of the sale to me as a user. And is something epic and other publishers are completely unable to replicate. (I.e. no one in their right mind would ever trust epic to maintain such a position)
Valve sure does show how to run PR from the design level out and does this by putting the squeeze on developers rather than users whenever it can.
I am not ok with that. I would much prefer a user friendly platform that is investing on more than its position as a dominant market force and putting more of the revenue back into the space where games are made.
Oh, and on being DRM-free, too.
So I don't need to trust Epic for anything, but I also don't need to trust Valve with a monopoly. Which is, of course, why I default to GoG, as I said.
Valve hasnt increased their %age since steams inception. you can argue its too high. but its certainly not a squeeze which requires an unnecessary and increasing rate that is detrimental to the developers.
its hilarious how well the publishers propaganda arm has influenced you to your own detriment. do you know much EA and other publishers demand as their cut? 50%. valve as a publisher is actually a fucking discount.