this post was submitted on 07 May 2025
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As I get older, I notice that the open world formula is tiring! I much prefer a linear game told well than the same game with add-ons.

I was looking forward to Days Gone. I haven't had it spoiled for me, so I picked it up and when I realized it was open world, it killed my enthusiasm for it.

I just can't go hours on end forever just because.

For me, open worlds are almost a Nay! I've heard great things about Days Gone, and I want to play it, but the amount of time it will take to go through the story, because it's open world, I don't know. I get tired just to think about it.

What about you? Do you enjoy open-world games? Do you seek them?

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[–] Kolanaki@pawb.social 5 points 1 day ago* (last edited 1 day ago) (2 children)

I think the term "open world" is mostly meaningless these days. Skyrim, for example, is called an open world game. But... It's not? At least not by the definition that "open world" originally meant, which literally was just a continuous game world with no loading screens between areas.

Now it just kinda means "game with big outside map." Unless I can walk into a building without seeing a load screen, I don't consider it to be truly open world.

Dark Souls is a true open world game, even though it's not big or has vast open fields, while, again, Skyrim is not because going into a cave, or a house, or even a major city, requires loading a new level, breaking up the world.

[–] Toes@ani.social 10 points 1 day ago

I can't say I've ever heard your use of the term open world before. As I've known it, it's always meant a game world where you can practically go anywhere with minimal to no barriers. Such as GTA3 and that bloody bridge.

[–] klangcola@reddthat.com 3 points 1 day ago

I'd argue Skyrim etc have an "open world" above ground in addition to many "linear worlds" , i.e. the caves and houses behind loading screens. Open world games let you choose where to go and how to get there, as opposed to linear "corridor" games like Half Life or Halo where you literally follow a single path from A to B as you progress from one level to the next.

Then there's games like original Fable which blurs the line, because technically you choose where to go and how to get there, but each loading area is so small, it doesn't feel like an open world at all. And also you can't go off the path.

Btw if you don't like loading screens, have you tried Space Engineers? You can literally travel from one full sized planet (~40km diameter) to another full sized without a single loading screen. While flying you can walk around the inside or outside of your spaceship, no loading screens.