this post was submitted on 21 May 2025
11 points (92.3% liked)

Dungeons and Dragons

12056 readers
1 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 2 years ago
MODERATORS
 

In dnd 2024 every character knows common and 2 standard languages.

A rogue ability grants to the rogue the knowledge of the "thieves' cant" and allows to select a language from the rare languages table.

I don't understand if these 2 new rare language add to the first 3, making every rogue start with at least 5 languages, or if you just replace the two standard languages with "thieves' cant" and another rare language.

Any suggestion on the proper rule interpretation? Also I have similar questions for druid and ranger abilities that grant new languages.

you are viewing a single comment's thread
view the rest of the comments
[–] Jeeve65@ttrpg.network 4 points 3 days ago* (last edited 3 days ago)

Phb page 37, on selecting languages, says:

Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.

So your character gets at least three languages and also—so, additionally—what you get from other features like class or background.