this post was submitted on 24 Jun 2025
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[–] sp3ctr4l@lemmy.dbzer0.com 83 points 1 week ago* (last edited 1 week ago) (25 children)

https://www.vintagestory.at/

Vintage Story is basically... what if Minecraft had many, many more layers of realism and complexity to its world sim systems, and then also had a whole lot larger of a beastiary with Lovecraftian origins?

It is also largely open source, though it does cost money, a whole lot of its subsystems and essentially modding tools are just opensource.

[–] dukeofdummies@lemmy.world 5 points 1 week ago (11 children)

Was just about to recommend this. Really wish I could get a server of people playing it. Single player is ROUGH. It takes so much time and effort to build cool stuff in survival and there's just not enough time to gather all the raw resources in a day.

[–] piccolo@sh.itjust.works 7 points 1 week ago (10 children)

My biggest complaint is resources is far to scarce. My first map i had to abandon because it took me litterally 4 hours walking to find the nearest limestone. The scarcness would be ok for large servers that can support a trade economy. But in a single player world, all the resources needs to available within atleast 1k blocks of any single point. Minecraft solves this be distributing most of the resources within a chunk and only change their distribution based on their depth.

[–] dukeofdummies@lemmy.world 4 points 1 week ago

Yeah, when it takes 3 or 4 lakes of thatch to make a thatch roof, you only ever get one building.

The amount of stone required for bricks, the amount reed required for any sort of storage, the amount of sticks to power your kiln. There's so much grinding for base materials that making anything pretty cuts so deep into your survival.

Leather in particular sucked because you needed borax or limestone or chalk. Took so long to find but it was the difficulty of building materials that drove me absolutely batty.

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